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Improving Behavior of Computer Game Bots Using Fictitious Play

Improving Behavior of Computer Game Bots Using Fictitious Play

  • Abstract: In modern computer games, bots-intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games0 player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game.

     

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